Escape Plan

2019 · Adventure

Escape Plan

Players are post-heist criminals racing to leave a city that is closing down under a police lockdown. On a modular board thieves move to recover cached cash, recruit gangs and mules, bribe or mislead police, and play cards that aid their escape or hinder rivals. Actions and favors buy movement, diversions, disguises, and opportunities to frame other players so the cops pursue them instead. Missions assign asymmetric roles and goals, and the winner is the player who exits with the most money before the city is sealed.

Players
1–5 best 4
Playing time
60–120 min
Age
12+
Complexity
3.7 / 5
6.1 on LudoyaArea MovementRaceOpen Drafting

On Ludoya's tables

Full stats in Ludoya
170
Plays logged
307
Players
2h 13m
Average play
73
In collections
20
On wishlists
1
Pre-ordered

6.1/10

from 31 Ludoya reviews

  • Garfield4.0

    I was expecting something with more theme. A bank robbery would have been more interesting. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★☆☆☆ <!-- size 7]A little bit too many things --> Interaction: ★★☆☆☆ <!-- size 7]Not much --> Artwork: ★★★★☆ <!-- size 7]Nice --> Luck: ★★★☆☆ <!-- size 7]Quite a bit of luck involved --> Strategy: ★★★☆☆ <!-- size 7]You have to be flexible and adapt --> Components: ★★★☆☆ <!-- size 7]Kickstarter, but also here, nothing special --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★☆☆☆ <!-- size 7]A lot to teach --> Rules quality: <!-- size 7]not read --> Setup time: ★☆☆☆☆ <!-- size 7]Holy shit --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★★☆ <!-- size 7]Very modular and random stuff in it --> [/c]

    No plays logged

  • Toni Cutillas8.0

    - Base -

    First impressions · 1 play

  • Sup8.0

    KS Juin 2019

    First impressions · 2 plays

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Game facts (players, playing time, age, credits) from BoardGameGeek.