Everyman Options: Paranormal Classes

2016 · Sourcebook (rules/options to enhance play)

Everyman Options: Paranormal Classes

This Pathfinder Roleplaying Game supplement expands paranormal character options with new archetypes, class features, feats, and supernatural abilities. It includes additional animal kingdoms for shapeshifters, passengers and usurpers for vessels, and specialized options for classes such as monks, rogues, witches, and alchemists. The material supports characters inspired by strange creatures, cult television, and horror films, including abilities involving possession, living flesh, animated toys, and other unusual powers.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.