Fate of America

2016 · Sourcebook (rules/options to enhance play)

Fate of America

A setting supplement for the Mecha vs Kaiju RPG, depicting an American heartland devastated by giant mutant insects unleashed by 1950s nuclear testing. The evacuated Central Control Region becomes a post-apocalyptic no-man’s land defended by Continental Rangers in servo suits and ArmorCAT mecha, the First Nation militia, and the Saints of Salt Lake City. The book details the region’s history, factions, campaign frameworks, military Stunt Trees, new mecha and servo-suit stunts, and example equipment. It also presents mutigiant encounters, including hives, swarms, insect armies, queens, and kaiju-scale alpha predators.

Players
0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

About the game

Publisher

Expansion for

See them in Ludoya

Game facts (players, playing time, age, credits) from BoardGameGeek.