Fate of the World

2019 · Sourcebook (rules/options to enhance play)

Fate of the World

A setting book for a mecha-versus-kaiju roleplaying game, presenting an alternate history shaped by the arrival of giant monsters at the end of World War II. It traces political and technological changes from mythic origins to the modern day, covering Europe, Russia, Africa, Asia, Australia, and South America. The supplement details major locations, events, and regional approaches to kaiju warfare, along with new rules and concepts. These include Russia’s human-piloted Dead Hand kaiju, England’s Royal Powered Infantry, France’s Grande Armée mecha, Australian Aboriginal magic, and the effects of kaiju mutation on humans.

Players
0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.