Five Fingers: Port of Deceit

2006 · Sourcebook (rules/options to enhance play)

Five Fingers: Port of Deceit

A city sourcebook for the port of Five Fingers, a setting of trade, political intrigue, crime, piracy, and dark cults. It details the city’s neighborhoods, industries, history, politics, gangs, shops, gambling halls, mercenary companies, coves, and cults, along with nearly 200 NPCs and a full-color fold-out map. The book includes rules for urban campaigns, including rooftop chases, neighborhood ratings, and running or opposing a gang. It also presents three prestige classes—the Agent, the Enforcer, and the Malefactor of Thamar—and a gamemaster chapter covering plots, rumors, and campaign guidance.

Players
0
Complexity
1 / 5
Campaign Setting (game world)Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.