
2014 · Non-Game Book (but RPG Related)
Game Magic: A Designer's Guide to Magic Systems in Theory and Practice
A guide to designing magic systems for games, combining the history and structure of magic in human belief with practical game design methods. It explains how to create tables of correspondences, spell components, domains of influence such as alteration, conjuration, and necromancy, and rules for simulating magical powers. Examples illustrate how to integrate these elements into game mechanics and computer roleplaying games, including sample code for implementation. The concepts are system agnostic, and downloadable working examples support the material.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
