Glaube, Macht & Heldenmut: Die Streitenden Königreiche

2017 · Sourcebook (rules/options to enhance play)

Glaube, Macht & Heldenmut: Die Streitenden Königreiche

This rules supplement expands adventures in the Warring Kingdoms of Andergast and Nostria, featuring Sumen druids, witch sisterhoods, guild magicians, and the forest and lake knights shaped by generations of conflict. It adds combat and magical styles, advanced special abilities, and traits for the traditions and professions presented in the regional guide. Use requires the core rulebook, the regional guide, and the Aventurian Almanac; all other necessary rules are included.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.