Goods and Gear: The Ultimate Adventurer's Guide

2004 · Sourcebook (rules/options to enhance play)

Goods and Gear: The Ultimate Adventurer's Guide

A 273-page equipment supplement for Dungeons & Dragons 3.5 Edition, d20 campaigns, and HackMaster, with updated entries, errata, and setting details drawn from the Kingdoms of Kalamar world. It covers marketplace trade, coinage, taxation, weapons, armor, tools, clothing, food, lodging, travel, vehicles, animals, alchemical mixtures, musical instruments, games, and personal services. Detailed listings include hundreds of weapons and accessories, more than 100 hirelings and mercenaries, over 80 instruments and animals, and rules or prices for maintaining, purchasing, and using everyday goods in a medieval fantasy campaign.

Players
0
Complexity
2.7 / 5
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.