Guard Towers, Thieves Guilds, and Private Clubs

2002 · Sourcebook (rules/options to enhance play)

Guard Towers, Thieves Guilds, and Private Clubs

A Game Master reference for creating guard towers, thieves’ guilds, and private clubs during preparation or play. Choose details from organized categories to generate a fully mapped location, equipped NPCs, patrons, objects, traps, and locks in minutes. NPCs can be customized by race, alignment, challenge rating, domains, spells, and other traits to fit the campaign. Quick-reference sheets support reuse at the table.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.