Guildbook: Spooks and Oracles

1998 · Sourcebook (rules/options to enhance play)

Guildbook: Spooks and Oracles

A sourcebook for Wraith: The Oblivion focusing on two Guilds of the Underworld: the Spooks, who run paths, break Fetters, and carry messages, and the Oracles, who interpret Fate and guard secrets surrounding Charon’s downfall and possible return. It details the histories and agendas of both Guilds, including the Spooks’ fragmentation from the Haunters, the prophecy that doomed Charon, new uses for the Fatalism and Outrage Arcanoi, and other tools for portraying their influence from the Necropoli to the Onyx Tower.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.