GURPS Fantasy Tech 1: The Edge of Reality

2010 · Sourcebook (rules/options to enhance play)

GURPS Fantasy Tech 1: The Edge of Reality

This GURPS sourcebook explores inventions and technologies that might have existed but never entered the historical record, from mythical devices and developmental dead ends to alternate scientific achievements. It presents unusual weapons, combination arms, legendary weapon types, near-possible vehicles, and distinctive armor. The book also covers unconventional power sources, pseudosciences, rare materials, and technologies that could have appeared earlier in history. Entries include GURPS statistics and details for incorporating these possibilities into alternate-history and fantasy game worlds.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.