
2013 · Sourcebook (rules/options to enhance play)
GURPS Martial Arts: Yrth Fighting Styles
This supplement expands hand-to-hand combat for the fantasy world of Yrth, presenting more than a dozen armed and unarmed fighting styles drawn from its human and nonhuman cultures. It includes lenses for adapting existing styles, along with new perks, techniques, specialties, character templates, and variants. Additional rules cover animal combat, underwater action, werewolf abilities, and the use of Imbuement Skills. Historical notes, daily routines, and warrior traditions provide context for knights, legionaries, mercenaries, dwarves, dark elves, and other inhabitants of Yrth.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)
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