
2026 · Sourcebook (rules/options to enhance play)
GURPS Power-Ups 11: Roll Your Own Skills
This supplement provides guidance for creating new skills for GURPS campaigns in any setting. It covers skill concepts and names, prerequisites, specialties, tasks, controlling attributes, difficulty levels, and defaults, with advice for keeping custom skills consistent with existing ones. It also highlights relevant examples from the Basic Set and rules that depend on specific skill properties, serving as a checklist for designing and integrating additional skills.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
