GURPS Ultra-Tech (Third Edition)

2007 · Sourcebook (rules/options to enhance play)

GURPS Ultra-Tech (Third Edition)

A science-fiction technology sourcebook covering equipment and capabilities from the near future through far-future settings. It includes weapons, armor, vehicles, medical devices, cybernetics, neural interfaces, artificial intelligence, robots, cyborgs, nanotechnology, communications, and other advanced gadgets for TL9–TL12 campaigns. The book provides rules, equipment lists, and templates for integrating technologies such as force screens, grav vehicles, matter transporters, mind uploading, shapeshifting nanomorphs, and Dyson spheres into GURPS Fourth Edition characters and campaigns.

Players
0
Complexity
3 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.