GURPS WWII: Weird War II

2003 · Sourcebook (rules/options to enhance play)

GURPS WWII: Weird War II

An alternate-history World War II setting explores secret weapons, ancient conspiracies, and invasions from outer space. It provides possibilities for campaigns shaped by events that diverge from history, ranging from plausible changes to strange and unexpected developments.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.