Halls of the High King

1990 · Scenario / Adventure / Module

Halls of the High King

Adventurers are hired to escort hundreds of newly forged swords from the Sword Coast to the mist-shrouded Moonshaes, where their safe arrival is considered unlikely and their patron is someone of importance. The assignment draws them into a dark struggle against evil, leading through sacred groves, crumbling castles, and ancient magical gates to the halls of the High King and beyond. The sourcebook presents background lore on the Moonshaes, along with monsters, magic items, spells, and adventure ideas for use in AD&D campaigns.

Players
0
Complexity
3 / 5
Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.