
2001 · Campaign Setting (game world)
Heart of Chaos
The adventurers’ union of four ancient Crystals of Power awakens a Chaos-God’s four-thousand-year plan. To prevent the Doomstones from devastating the Old World, they must uncover the means to destroy them in a valley controlled by Chaos worshippers. The campaign combines investigation, deduction, role-playing, and combat as the characters face mutants, Beastmen, ruined Dwarfen holds, ghosts, cultists, Undead children, and rival forces from the Empire, Karak Him, and Chaos. New magic, a knightly order, Tzeentchian daemons, and guidance for running varied adventures support characters in their second or third careers.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
