Hell's Gloom

2005 · Scenario / Adventure / Module

Hell's Gloom

A late-night meeting aboard a Rhennee barge in Clatsberg City draws the party into unknown and hostile territory. Survival depends on disguises, quick thinking, and convincing accents as the characters navigate the adventure. This one-round Living Greyhawk scenario is set in the Perrenland region and supports APLs 2–12.

Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.