Heroes of Sorcery

1997 · Scenario / Adventure / Module

Heroes of Sorcery

This fantasy roleplaying supplement explores the development of sorcery in Krynn, with rules for permanent-duration spells, cooperative spellcasting, and combining schools of magic. The sourcebook details heroic roles, the schools of sorcery, new spellcasting techniques, and influential sorcerers of Ansalon. It also includes a full-length adventure in which the heroes seek a powerful artifact in the Tomb of Huma before Khellendros the Blue can claim it. The adventure can be played independently or as the third chapter of the Dragons of a New Age campaign. A color poster map depicts Southern Ergoth, Foghaven Vale, Huma’s Tomb, and Dragon Mountain. The contents use the SAGA dramatic adventure rules.

Players
0
Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Race Based (Player Race/Species affects gameplay)Random Attribute Generation (during Character Creation)

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