High Frontier 4 All: Module 1 – Terawatt & Futures

2020 · Expansion for Base-game

High Frontier 4 All: Module 1 – Terawatt & Futures

Adds two patent decks to the space exploration game: Freighters transport valuable factory goods back to Low Earth Orbit, while more powerful and efficient GW Thrusters help spacecraft reach the outer planets. An optional Futures system introduces special game goals that award victory points.

Players
1–5 best 2
Playing time
30–240 min
Age
14+
Complexity
4.2 / 5
7.2 on Ludoyafrom $28.99Industry / ManufacturingScience FictionAuction / BiddingNetwork and Route BuildingPoint to Point Movement

On Ludoya's tables

Full stats in Ludoya
2
Plays logged
2
Players
1h 30m
Average play
31
In collections

7.2/10

from 4 Ludoya reviews

  • Balleflass6.5

    Added more downtime between turns in a game that already has plenty of it. I really do like the game, AND I see why this expansion will help speed up the gameplay itself as you have more spaceships to move ET produced parts with instead of just 1, but it made player turns just a bit too long for me.

  • kesulin7.0

    Indispensable.

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Game facts (players, playing time, age, credits) from BoardGameGeek.