Hoplomachus: FaMel Ruins Arena

2012 · Fighting

Hoplomachus: FaMel Ruins Arena

This arena introduces a capture-the-flag objective in which a stripped-down archer must cross the battlefield from one side to the other. Players first gain crowd favor to unlock the archer’s movement and abilities, turning it into a powerful asset if protected. Losing the archer does not end the game, but can leave a significant strategic disadvantage. Center pillars restrict movement, requiring players to use their city’s abilities and tactics to navigate around beasts and engage opposing forces. The arena is compatible with units from all three games in the series and fits inside the TLC or RoR boxes.

Players
1–3 best 1
Complexity
3 / 5
Expansion for Base-gameDiceHand ManagementDice RollingArea Majority / Influence

Game facts (players, playing time, age, credits) from BoardGameGeek.