How to Pitch,  Playtest & Publish

2008 · Non-Game Book (but RPG Related)

How to Pitch, Playtest & Publish

A collection of essays on the practical aspects of game design, freelancing, playtesting, and publication. Professional designers discuss pitching ideas, developing play depth, challenging players, running effective playtests, designing adventures and items, maintaining freelance discipline, and working with editors. The essays also examine how playtesting shapes design, how accidental discoveries can improve a project, and how to create designs with lasting impact.

Players
0
Complexity
1 / 5
Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.