"I" is for "Interaction"

2015 · Sourcebook (rules/options to enhance play)

"I" is for "Interaction"

This roleplaying supplement expands the rules for interpersonal interactions, including Deception, Intimidation, Insight, Performance, Persuasion, and Seduction. It covers Determination, interaction specialties, contests and conflicts, interaction qualities, and rules for handling popularity and public relations.

Players
0
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.