Ill Wind in Friezford

2003 · Scenario / Adventure / Module

Ill Wind in Friezford

This wilderness adventure sends a party to the mountain ghost town of Friezford, a former trading stop haunted by spirits and threatened by beasts and strange invaders from beneath the earth. The ruined village hides the remains of its inn, farms, and temple, along with dangers connected to the disasters that ended its prosperity. Designed as a mini-module for four 14th-level characters, it can be added to a campaign in any wilderness setting containing an abandoned trade route.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.