Imago

1992 · Scenario / Adventure / Module

Imago

A Shadowrun adventure sends Seattle-based shadowrunners to Great Britain to locate a missing employee of the megacorporation Transys Neuronet. The investigation leads through Scotland and Edinburgh, into dangerous corners of the Matrix, and through a tangled story of betrayal, friendship, vengeance, and life after death. The scenario combines high-level dealings with magic and the Matrix, including sequences where the two realms intersect. It is designed for Second Edition and can also be used with First Edition rules.

Players
0
Complexity
2.5 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.