In the Company of Spirits

2019 · Sourcebook (rules/options to enhance play)

In the Company of Spirits

This Pathfinder Roleplaying Game supplement introduces the geist, a spirit-bound player character who remains tied to the mortal world through powerful emotional connections. It presents the lore of becoming a geist, rules for tethers and physical foci, and options for handling the species’ lack of Strength and Constitution scores. The book includes alternate racial traits, favored class options, geist-specific class archetypes such as the kineticist’s Poltergeist, racial feats, and a geist paragon class built around selectable passions and spectral talents.

Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.