
2019 · Sourcebook (rules/options to enhance play)
In the Company of Spirits
This Pathfinder Roleplaying Game supplement introduces the geist, a spirit-bound player character who remains tied to the mortal world through powerful emotional connections. It presents the lore of becoming a geist, rules for tethers and physical foci, and options for handling the species’ lack of Strength and Constitution scores. The book includes alternate racial traits, favored class options, geist-specific class archetypes such as the kineticist’s Poltergeist, racial feats, and a geist paragon class built around selectable passions and spectral talents.
- Players
- 0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
