Initiates of the Art

1999 · Sourcebook (rules/options to enhance play)

Initiates of the Art

Players take on the roles of newly Awakened mages discovering a world shaped by magic. They learn to control their emerging powers while facing threats from the Traditions, the Technocracy, vampires, ghosts, and werewolves. The game focuses on apprentices progressing beyond mortal life. New Traits and rotes support developing magical abilities, while guidance on different factions’ training methods helps structure a chronicle from its beginning.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.