Interface Zero: Hacking 2.0

2012 · Sourcebook (rules/options to enhance play)

Interface Zero: Hacking 2.0

In 2088, the Tendril Access Processor connects people directly to the hyper-real world, overlaying digital information onto reality through their brains. Players take part in cyberpunk adventures involving augmented networks, digital intrusion, and the dangers of hacking neural systems, where a failed attempt can cause catastrophic damage.

Players
0
Alternate Rules (Variant Core Rules)Level Based (Earn XP and level up)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.