Into the Veil (2.0)

2017 · Sourcebook (rules/options to enhance play)

Into the Veil (2.0)

This Pathfinder setting supplement explores the Veil, a region of tesseract seas formed by the conflict between the alterran lich H’Gal and the intelligent forge known as the Great Crawth. After surviving a shipwreck in the Black Sands Anchorage, characters can investigate four continents: the frozen Polis Prime, tropical Caramballa, the Deadlands, and temperate Ostershain. The supplement includes setting history, color and player maps, settlements, new creatures, high-level NPCs, magic items, artifacts, kaiju, and the magnetite material. It also introduces the gene-stealing alterran race, with new traits, archetypes, gear, feats, spells, and biomechanical crafting options, along with nautical encounters and sailor shanties.

Campaign Setting (game world)Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.