Jerimond's Orb

2000 · Scenario / Adventure / Module

Jerimond's Orb

This d20 System adventure is designed for 4–6 characters of levels 2–4 and can be played as a stand-alone scenario or added to an ongoing campaign. The adventure begins near Treefall, a prosperous village ten days north of a great city. A mysterious curse has changed the surrounding countryside, replacing contented farms with strange beasts that hunt by moonlight. After an evening camp is interrupted by a sudden attack, the characters investigate the danger threatening the village and its people.

Players
0
Complexity
3 / 5
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.