Key to Reason

2005 · Scenario / Adventure / Module

Key to Reason

A one-round Living Greyhawk adventure set in the Veluna region. As the siege of Mitrik reaches its climax, forces of good and evil converge on the embattled city, while strange creatures with large hands and eyes in place of heads appear. Heroes investigate the catacombs beneath Mitrik, where an ancient promise is fulfilled. Designed for characters of levels 4–14.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.