Killer Bunnies and the Quest for the Magic Carrot: Twilight WHITE Booster

2005 · Humor

Killer Bunnies and the Quest for the Magic Carrot: Twilight WHITE Booster

This booster adds 55 cards, two pawns, and a white twelve-sided die to the base game. New cards include effects that double the cards played each turn, exchange cards, protect bunnies from attacks, and return them from dangerous outcomes. Players also face airborne threats, psychic waves, shared attacks, 50/50 weapons, and dueling grandmothers, with dice rolls determining many effects.

Players
2–8 best 4
Playing time
90 min
Age
12+
Complexity
2.1 / 5
6 on LudoyaCard GameExpansion for Base-gameHand ManagementTake ThatDice Rolling

On Ludoya's tables

Full stats in Ludoya
5
In collections
1
Pre-ordered

6.0/10

from 2 Ludoya reviews

  • Tom5.2

    For fans of the original game. See my review for more details...

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Game facts (players, playing time, age, credits) from BoardGameGeek.