King of Tokyo: Power Up!

2012 · Expansion for Base-game

King of Tokyo: Power Up!

Adds individualized evolution decks for each monster so players customize abilities during play. Players pick a monster and use its eight Evolution cards to build a personal shuffled deck; drawing occurs when a player gains three hearts at the end of her turn. Evolution cards may be played at any time and grant one-time or permanent effects that change dice results, grant bonuses, or alter actions. Includes a new monster and optional setup variants (start with a random Evolution, choose between two, or draft Evolutions). Creature type icons appear on cards for potential future use. Win by reaching the usual victory conditions—scoring 20 points or being the last monster standing.

Players
2–6 best 4
Playing time
30 min
Age
8+
Complexity
1.7 / 5
7.4 on Ludoyafrom $15.99DiceScience FictionVariable Player PowersDice Rolling

On Ludoya's tables

Full stats in Ludoya
27
Plays logged
34
Players
48m
Average play
130
In collections
3
On wishlists

7.4/10

from 36 Ludoya reviews

  • Garfield8.0

    11 #Dice #PlayerElimination Adds some nice variety to the base game. [c] Theme: ★★★☆☆ <!-- size 7]Gooooooooodzillaaaaaaa --> Gameplay: ★★★☆☆ <!-- size 7]Nice choices to make --> Interaction: ★★★★☆ <!-- size 7]A lot --> Artwork: ★★★★☆ <!-- size 7]Nice cards and monsters --> Luck: ★★★★☆ <!-- size 7]Dice rolling... --> Strategy: ★☆☆☆☆ <!-- size 7]Obvious one --> Components: ★★★★☆ <!-- size 7]Very good --> Play duration: ★★★★★ <!-- size 7]Perfect --> Easy to teach: ★★★★☆ <!-- size 7]Fairly easy --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★★☆ <!-- size 7]Little --> Replay value: ★★☆☆☆ <!-- size 7]Not that much --> [/c]

  • Vic Granell8.0

    Great way to use those unused hearts while in Tokyo!

  • Mohasz7.5

    Haven't tried the expansion yet, rating it the same as the base game. I'm excited to give it a go. On the positive side, healing turns outside Tokyo sound much more interesting with this expansion, plus hearts now have a meaning in Tokyo. Only thing I'm afraid of is that the games will be dragged out due to a lot of healing and passive 'power hoarding'.

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When do you draw an Evolution card?

If your monster ends its rolls with at least 3 hearts, you draw the top Evolution from your monster’s deck (keep it secret). (page 2)

Can I use hearts to draw an Evolution while I'm in Tokyo?

Yes — hearts do not need to be used to regain life, and you may use the hearts to draw an Evolution even when in Tokyo. (page 2)

Does drawing an Evolution replace the normal healing from hearts?

No — the Evolution card is in addition to any healing that would normally occur; if you have no Evolutions left in your deck, a roll of 3 hearts simply does nothing special. (page 2)

When can I reveal or play an Evolution I drew?

Monsters keep their Evolutions secret until they choose to play them, and they may play them at any time. (page 2)

What's the difference between Temporary and Permanent Evolutions?

Temporary Evolutions are discarded after being played; Permanent Evolutions stay in play and function like a Keep card from the base game. (pages 2–3)

Can base-game power cards (like Mimic or Parasitic Tentacles) copy or buy Evolutions?

No — power cards that refer to 'cards' in the base set do not apply to Evolutions (e.g., Mimic cannot copy an Evolution and Parasitic Tentacles cannot purchase opponents' Evolutions). (page 2)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.