Kreise der Verdammnis

2002 · Scenario / Adventure / Module

Kreise der Verdammnis

The demonic realms east of Aventuria threaten the forces of the Twelve Gods as they prepare a major offensive in northern Tobrien. The heroes must enter the darkest regions of the Black Lands to secure the conditions needed for victory. This adventure collection contains four scenarios set in different trouble spots. The heroes free a defector in Yol-Ghurmak, recover a lost banner in Warunk, retrieve an important artifact from the dwarves of Beilunk, and carry out Operation Pearl Biter. The scenarios can be played individually or linked into a campaign.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.