Labyrinth of Madness

1995 · Scenario / Adventure / Module

Labyrinth of Madness

Players explore a multi-level, three-dimensional dungeon built from interlocking tiles and modular rooms. The game frames a Gothic-horror scenario in which a discovered scepter and a spreading curse draw a band of adventurers into a twisting, trap-filled labyrinth. Players move miniatures, reveal new chambers, recover items, disarm hazards, and resolve encounters with monsters and sanity-draining effects. Progression emphasizes spatial puzzles and tactical choices as the dungeon shifts and secrets are unveiled across levels, while cooperative and scenario-driven objectives determine whether the party can lift the curse and escape alive.

Players
0
Complexity
5 / 5
Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)

Rules questions

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.