League of Merchants

1988 · Scenario / Adventure / Module

League of Merchants

A Space Master campaign book detailing an interstellar network of thieves, terrorists, crime lords, and corporations operating throughout the Terran Empire and beyond. It presents the League’s secret council, controlled companies, divisions, bases, officials, and the Starhaven space station for use in a science-fiction campaign. Five complete adventures involve blackmail, double-crosses, alien artifacts, quarantined worlds, dangerous machines, and mysterious events aboard a starship. The book also includes corporate readout sheets, character profiles and statistics, detailed station layouts, and two full-page starmaps.

Players
0
Complexity
3 / 5
Sourcebook (rules/options to enhance play)Campaign Setting (game world)Level Based (Earn XP and level up)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.