Lost Hall of Tyr

2018 · Scenario / Adventure / Module

Lost Hall of Tyr

This adventure sends established characters into a Norse-inspired wilderness to rediscover Tyr’s lost Hall of Judgment and recover its holy books. The journey begins in the city of Isfjall, where clerics offer a reward for the hall’s return, but rival seekers are pursuing the same goal. Designed for 4–8 characters of levels 4–7, the scenario includes 20 adventure segments featuring travel, riddles, combat, physical challenges, and alternative solutions. It also provides wilderness survival guidance, encounter tables, maps, artwork, monster statistics, and conversion support for Fifth Edition and Swords & Wizardry. The adventure can be run independently or added to an existing campaign.

Players
0
Sourcebook (rules/options to enhance play)Level Based (Earn XP and level up)Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.