Lost Valley: The Yukon Goldrush 1896

2014 · American West

Lost Valley: The Yukon Goldrush 1896

Players take the role of Klondike-era prospectors trekking into an ever-expanding valley to find gold, timber, and fishing spots. On each turn they explore new map tiles, manage weight and supplies, and equip tools, rifles, dynamite, and timber needed to extract resources and survive harsh weather. Movement, resource allocation, and tile placement shape the unfolding map and available opportunities; contested locations allow staking claims and competing for limited veins and forest. Optional modules add canals, new abilities, and additional victory paths, while variable nugget distribution and randomized map layouts keep each playthrough different.

Players
2–6 best 4
Playing time
45–60 min
Age
10+
Complexity
2.9 / 5
4.2 on LudoyaExplorationTile PlacementDice RollingModular Board

On Ludoya's tables

Full stats in Ludoya
14
Plays logged
4
Players
6
In collections
1
On wishlists

4.2/10

from 4 Ludoya reviews

  • Evan3.5

    An exploration, tile laying, resource collection race game. In this game you move your meeple around the edges of the diamond shaped tiles, and can interact with the various tokens you discover along the way. The goal is to get the most gold. This game comes with an intimidating number of tokens, but it plays quickly and smoothly. I enjoy how your character can level up the more stuff he builds, which unlocks extra skills and abilities that help you muck about. I'm frustrated by the lack of player aids and the way the game ends. Either one player blitzes head and declares the end early, or else an ice cube token dances it's way up and downstream depending on die rolls. ☆ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

  • Robert Bowlds5.9

    Played with my kids numerous times now. Excellent exploration-style game. Only nitpick is that we've had to house rule certain aspects of the game to make it flow a little smoother with the kids.

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