Mad Mechs

1991 · Scenario / Adventure / Module

Mad Mechs

Alpha Complex faces destruction from an alien spaceship unless its Troubleshooters decipher a mysterious alien message. They travel to the Down Under Outdoors, confronting mystic aborigines, mutated animals, and GMRAMs along the way. The mission also requires winning a former Commie mutant traitor away from the Mad Mechs and bringing him back alive.

Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.