Magic & Flintlock

2014 · Sourcebook (rules/options to enhance play)

Magic & Flintlock

An art-free d100 roleplaying game set in a Renaissance-inspired world of magic, firearms, and sailing. It expands familiar Renaissance rules with characteristic-based movement, a new Spirit attribute, revised systems for divine and sorcery magic, magic items, ships, and an expanded bestiary drawing from several fantasy traditions. The book provides a complete ruleset for play, including character abilities, combat, magic, equipment, creatures, and other content needed to run adventures without additional core books.

Alternate Rules (Variant Core Rules)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.