Magic Weapons I

2002 · Sourcebook (rules/options to enhance play)

Magic Weapons I

A collection of 50 new magic weapons for use with d20 fantasy rules, including unusual creations such as golem shurikens and whip-wall whips. Each entry describes a weapon’s powers, activation, limitations, and effects in play. For example, a Sigil Gauntlet forms magical symbols in its wearer’s palm, which can be displayed to release effects similar to a symbol spell before the gauntlet crumbles after its final use.

Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.