
2002 · Sourcebook (rules/options to enhance play)
Magic Weapons I
A collection of 50 new magic weapons for use with d20 fantasy rules, including unusual creations such as golem shurikens and whip-wall whips. Each entry describes a weapon’s powers, activation, limitations, and effects in play. For example, a Sigil Gauntlet forms magical symbols in its wearer’s palm, which can be displayed to release effects similar to a symbol spell before the gauntlet crumbles after its final use.
- Players
- 0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
