Magic Weapons III

2005 · Sourcebook (rules/options to enhance play)

Magic Weapons III

A collection of 50 magic weapons for fantasy roleplaying adventures, each with its own special properties and rules. The examples include a +1 hand crossbow that functions as +3 against undead and can be held upright to turn undead as a cleric of the wielder’s level. Clerics also gain a +3 Charisma modifier when attempting to turn undead within 20 feet of it.

Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.