Magical Societies

2012 · Sourcebook (rules/options to enhance play)

Magical Societies

This Shadowrun supplement explores twelve magical societies in the Sixth World, from prestigious secretive groups to lesser organizations seeking new members. It provides background on their beliefs, influence, and hidden agendas, along with material for presenting membership trials and integrating these societies into campaigns.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

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