Majai: Pale Sun, Blood Moon

1999 · Campaign Setting (game world)

Majai: Pale Sun, Blood Moon

A fantasy roleplaying setting built for the FUDGE system, with implementation guidance that remains compatible with standard FUDGE rules. It presents practical and esoteric lore, maps, cultures, factions, religions, philosophies, and player-character material. Magic is organized around five elements: darkness, burning, soil, storm, and iron. Players create characters within the setting and interact with its orders, cultures, and other centers of power.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily Fudge/dF)

About the game

Expansion for

See them in Ludoya

Game facts (players, playing time, age, credits) from BoardGameGeek.