M&M Caper #2: In a Strange Land

2009 · Scenario / Adventure / Module

M&M Caper #2: In a Strange Land

Air Force One has disappeared over South America, drawing the heroes into the mysterious Lost World. As they investigate and attempt to rescue its occupants, they face escalating dangers and high-stakes trials. This adventure for Mutants & Masterminds is designed for four to six Power Level 10 heroes and provides a Freedom City scenario focused on exploration, peril, and action.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.