
1996 · Core Rules (min needed to play)
Marc Miller's Traveller (4th Edition)
A science-fiction roleplaying game rooted in the structure and setting of the original Traveller rules. The system supports adventures across multiple eras, from prehistoric Earth to thousands of years in the future, while maintaining continuity with established Traveller history. The core rulebook contains 18 chapters covering character creation, skills, equipment, starships, worlds, travel, combat, and other rules needed for play. Its structure allows groups to use a simpler rules approach or add complexity as desired.
- Players
- 0
- Complexity
- 3.5 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Race Based (Player Race/Species affects gameplay)
About the game
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
