Marshal's Handbook

2010 · Sourcebook (rules/options to enhance play)

Marshal's Handbook

The Weird West is plagued by monsters, desperadoes, and supernatural forces known as the Reckoners. Heroes including gunfighters, hexslingers, braves, and padres travel the frontier, confront strange threats, and uncover the mysteries behind the darkness. This setting book provides game-running rules, details on unusual locations, descriptions of supernatural creatures, and guidance for managing adventures in the Weird West. It requires the corresponding player’s guide and the Savage Worlds core rulebook to play.

Players
0
Complexity
3 / 5
Campaign Setting (game world)Alternate Rules (Variant Core Rules)Level Based (Earn XP and level up)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.