
1997 · Sourcebook (rules/options to enhance play)
Merchants of the Jumpweb
This setting book explores the Merchant League guilds that control interstellar travel and commerce across the Known Worlds. It details their histories, methods, and influence, from the eccentric Engineers to the dignified Reeves, providing background for incorporating merchant factions into play.
- Players
- 0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
