Monty's Gamble: Market Garden

2003 · Wargame

Monty's Gamble: Market Garden

A tactical simulation of the Allied airborne drive into Holland in 1944. Players command Allied paratroopers, armor and XXX Corps advancing up a narrow corridor and German forces contesting bridges, roads and supply lines. Play uses an area-impulse, semi-simultaneous movement system that forces alternating responses and local decision-making; actions may be countered by the opponent and turns can end early due to a variable turn length. Scenarios cover a short four-day game and longer multi-day campaigns. Components include a large map, counters, setup cards and dice, with a rules section that includes historical notes and designer commentary.

Players
1–2 best 2
Playing time
120–180 min
Age
12+
Complexity
3.2 / 5
World War IIDice RollingArea-Impulse

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Game facts (players, playing time, age, credits) from BoardGameGeek.