
1991 · Sourcebook (rules/options to enhance play)
Mutants in Avalon
In a post-apocalyptic Britain, human civilization has nearly vanished and eight kingdoms are ruled by intelligent mutant animals. As rivalries threaten civil war and a militant human army advances through the Waste Lands, the realm looks to King Arthur for leadership. The setting introduces mutant animals and insects, giant snails and slugs, druid characters, new classes and skills, and distinct earth magic. It includes descriptions and maps of the new Britain, along with Arthur, Merlin, the Knights of the Round Table, Morgana, and adventure material.
- Players
- 0
- Complexity
- 2 / 5
Level Based (Earn XP and level up)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
